Two more Sword Stalfos and an Anti-fairy will be waiting. Doing this will eventually unseal the door to the south. You’ll need to push the statue out of the square to get it on the switch, but it’s made simpler the more Armos you kill. Once you find it, you’ll want to push it onto the switch in the lower-right corner of the square. Equip the Magical Boomerang and touch them one at a time until you discover the actual statue. Which one is the statue is completely random every time you re-enter this room, it’ll change. Seven of these statues secretly are enemies, and one is exactly as it appears: just a statue. Return to the east, and now you’ll have to deal with the Armos statues in earnest. Every time you enter this room, seven of them will randomly be enemies. Landing on the switch will cause a key to fall from above back down to the floor below. Veer to the left as you head upward so that you can land on the 1×1 square with a switch on it. Then hop up to return to an isolated chamber on the first floor. Before hopping on it, push it down two squares. Kill them, and then step on the button to cause a trampoline to appear. This room will seem like it’s largely empty, but there are a handful of green Zols swarming the floor switch up on the raised platform. Head out of their circle and then make your way to the room to the west. Many of these will automatically animate if you touch them, so maybe have your Magical Boomerang ready. Push the heavy rolling logs on the right side of the room in order to access the steps in the far back then head downstairs.īe wary around the Armos statues that end up surrounding you when you emerge. There’s a staircase leading down from the room’s center. Head back east into the now uncursed room. However, you do need to pass through the room, so hightail it eastward as fast as you can. The “or else” addendum might sound ominous, but it’s really more annoying than anything as you’ll just be ushered back to the dungeon’s entrance. Not long after you enter the next room, you’ll be given an ominous warning: Leave the room before the lights go out… or else. ![]() The next room will be pitch black, and even more odd are that there aren’t any enemies in here. Continue making your way around the room’s central section and return back east, eventually heading north. The Magical Boomerang will be extremely invaluable here as it will stun the former and destroy the latter. The next room will have two yellow Stalfos and two Anti-fairies. The yellow Stalfos and the Anti-fairy are certainly the bigger threats here however, you can leave them for later as your first direction should be to head west. An Anti-fairy will be bouncing around as two Stalfos - one red and one yellow - lurk about. To start, simply head north out of the opening room. Even after you get the map, it will be important to realize that many rooms can be traveled to in a vertical fashion rather than from a cardinal direction. While verticality has been explored in other dungeons prior to this one before, Explorer’s Crypt is perhaps the first one to fully utilize it to the level it does. The Stalfos in this dungeon are particularly evil they throw bones at you.
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